Making your first roblox billboard script work

If you're trying to figure out a roblox billboard script, you've probably realized that static parts are pretty boring when you want to show off player stats or dynamic announcements. It's one of those things that looks a bit intimidating at first—especially when you see a floating UI above a character's head—but once you break it down, it's actually one of the more rewarding things to code.

I remember the first time I tried to make a overhead rank tag. I just slapped a BillboardGui into a part and expected it to "just work." Spoiler alert: it didn't. You need a bit of scripting logic to make that text actually say something useful, like a player's group rank or their current killstreak. Let's get into how you can actually set this up without pulling your hair out.

Setting up the BillboardGui basics

Before we even touch a script, we have to talk about the physical setup. You can't just write code for something that doesn't exist in the Explorer. Usually, you're going to want a BillboardGui inside your part or inside StarterGui if it's for a specific player's head.

The most important property here is Adornee. If you don't set this, the UI won't know where to float. If you put the BillboardGui inside a part, it usually defaults to that part, which is handy. But if you're doing an overhead tag for a player, you'll likely be parenting it to their head via a script.

One thing that always trips people up is the AlwaysOnTop property. If you want your billboard to be visible through walls (like a nametag), check that box. If you want it to behave like a real-world sign that gets blocked by buildings, leave it off. Also, pay attention to the Size property—use Scale instead of Offset if you want the sign to look the same size regardless of how close the player is standing.

Writing a simple roblox billboard script

Let's say you want a sign in your lobby that displays the "Server Version" or maybe just a rotating welcome message. You'll need a Script (a server-side script) inside the part that holds your UI.

Here is a basic way to handle it:

```lua local billboard = script.Parent.BillboardGui local textLabel = billboard.TextLabel

while true do textLabel.Text = "Welcome to the game!" task.wait(5) textLabel.Text = "Check out our latest update!" task.wait(5) end ```

This is pretty straightforward, but it gets the job done. We use task.wait() because it's a bit more efficient than the old wait(). The script just loops forever, swapping the text back and forth. It's not fancy, but it's a solid starting point for a roblox billboard script.

Making it dynamic with player data

Now, static signs are fine, but most people want a script that actually does something. For instance, if you want a billboard that shows who owns a tycoon or what a player's level is, you need to pull that data from somewhere.

If you're doing an overhead UI, you'll want to put your BillboardGui in ServerStorage. Then, you'll use a script in ServerScriptService to clone that UI onto the player's head whenever they spawn.

It usually looks something like this:

```lua game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local head = character:WaitForChild("Head") local newTag = game.ServerStorage.RankTag:Clone() newTag.Parent = head newTag.Adornee = head

 -- This is where the magic happens newTag.TextLabel.Text = player.Name .. " - Rookie" end) 

end) ```

By doing it this way, every player who joins gets their own version of the billboard. You can take it a step further by checking their player.UserId or their rank in a specific Roblox group to change the text or even the color of the label. It makes your game feel way more polished.

Handling the "Size" headache

One of the biggest complaints I hear about the roblox billboard script is that the text gets all blurry or looks tiny when you walk away. This usually isn't a script problem—it's a UI property problem.

Inside the TextLabel, make sure TextScaled is checked. This ensures the text fills up the space you've given it. If you don't use TextScaled, you'll find yourself constantly tweaking font sizes only for it to look weird on different screen resolutions. Also, don't forget the ExtentsOffset property in the BillboardGui itself. This is what lets you move the UI up or down so it isn't literally clipping through the middle of a part or a player's forehead.

Why isn't my script showing up?

If you've written your code and nothing is appearing, don't panic. It happens to everyone. Usually, it's one of three things:

  1. Hierarchy issues: Is the script actually a child of the right part? If your script is looking for script.Parent.BillboardGui but the UI is actually three folders deep, it's going to error out immediately.
  2. StreamingEnabled: This is a big one. If you have StreamingEnabled on in your game, parts that are far away from the player don't technically exist on their client. If your script is trying to change a billboard on a part that hasn't loaded yet, it might fail.
  3. Local vs Server: Remember that if you change a billboard's text in a LocalScript, only that one player will see it. If you want everyone in the server to see the update, you must use a regular Script.

Adding a bit of flair

If you want to get fancy with your roblox billboard script, you can start adding some "tweening." Instead of the text just snapping from one thing to another, you can make it fade in and out or change colors smoothly.

You can use TweenService for this. For example, if you have a shop sign, you could make the text change from white to gold every few seconds to grab the player's attention. It's a small detail, but it's the kind of thing that makes a game feel "high effort."

Another cool trick is using RichText. Roblox supports some basic HTML-style tags in TextLabels now. You can bold specific words or change colors mid-sentence by just putting <b> or <font color="#FF0000"> inside your script's string. It beats having to create five different labels just to highlight one word.

Putting it all together

At the end of the day, a roblox billboard script is just a tool to communicate with your players. Whether it's a leaderboard, a name tag, or a "Coming Soon" sign, the logic remains the same: find the UI, tell it what to say, and make sure it's positioned where people can see it.

Don't be afraid to experiment. Try making a billboard that tracks the server's time, or one that displays how many parts are currently in the workspace. The more you mess around with the properties and the Lua logic, the more natural it becomes. Just keep your Explorer window organized, and you'll be fine. Happy building!